CATEGORY
  • HOME
  • General
  • Modeling
    • Polygon
    • UV
    • NURBS
  • Shading
    • Material
    • Texture
    • Light
    • Rendering
  • Rig-Animation
    • Skeleton
    • Skinning
    • Animation
  • Fx
    • MASH
    • Bullet
    • Dynamics
  • Others
    • After Effects
    • Unity
    • Independent
Memorandum about creation & 3DCG, Maya.
TK-Memo
  • HOME
  • General
  • Modeling
    • Polygon
    • UV
    • NURBS
  • Shading
    • Material
    • Texture
    • Light
    • Rendering
  • Rig-Animation
    • Skeleton
    • Skinning
    • Animation
  • Fx
    • MASH
    • Bullet
    • Dynamics
  • Others
    • After Effects
    • Unity
    • Independent
TK-Memo
  • HOME
  • General
  • Modeling
    • Polygon
    • UV
    • NURBS
  • Shading
    • Material
    • Texture
    • Light
    • Rendering
  • Rig-Animation
    • Skeleton
    • Skinning
    • Animation
  • Fx
    • MASH
    • Bullet
    • Dynamics
  • Others
    • After Effects
    • Unity
    • Independent
  1. HOME
  2. Fx

Fx– category –

FxBulletDynamicsMASH
  • MASH

    大量のオブジェクトをランダムに配置する

    MayaのMASHを使い大量のオブジェクトをランダムに配置します。 MASHのPlacerノードを使用すると、数種類のオブジェクト、例えば石ころや瓦礫などをランダムに大量に配置...
    04/27/2025
1
  • HOME
  • General
  • Modeling
    • Polygon
    • UV
    • NURBS
  • Shading
    • Material
    • Texture
    • Light
    • Rendering
  • Rig-Animation
    • Skeleton
    • Skinning
    • Animation
  • Fx
    • MASH
    • Bullet
    • Dynamics
  • Others
    • After Effects
    • Unity
    • Independent

© TK-Memo - Powered by Wordpress. Icons by Icons8.jp